Trap Monster Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Kashtira Ogre
R Rarity
Kashtira Ogre
R Rarity
Kashtira Ogre
WATER 7
Kashtira Ogre
  • ATK:

  • 2800

  • DEF:

  • 1000


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Ogre" once per turn. During your Main Phase: You can add 1 "Kashtira" Trap from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can excavate up to 5 cards from the top of your opponent's Deck, banish 1 excavated card, face-down, and place the rest on the top of the Deck in the same order.

R Rarity
Kazejin
R Rarity
Kazejin
R Rarity
Kazejin
WIND 7
Kazejin
  • ATK:

  • 2400

  • DEF:

  • 2200


During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.

R Rarity
Labrynth Archfiend
R Rarity
Labrynth Archfiend
R Rarity
Labrynth Archfiend
DARK 7
Labrynth Archfiend
  • ATK:

  • 2000

  • DEF:

  • 2800


Gains 400 ATK for each Normal Trap with a different name in your GY. Your opponent's monsters cannot target Fiend monsters for attacks, except "Labrynth Archfiend". You can only use each of the following effects of "Labrynth Archfiend" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 Normal Trap from your Deck that can only be activated when an attack is declared.

R Rarity
Labyrinth Heavy Tank
R Rarity
Labyrinth Heavy Tank
R Rarity
Labyrinth Heavy Tank
DARK 7
Labyrinth Heavy Tank
  • ATK:

  • 2400

  • DEF:

  • 2400


You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a "Labyrinth Wall" card, you can destroy 1 monster your opponent controls. You can only use this effect of "Labyrinth Heavy Tank" once per turn.

UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.

R Rarity
Metaion, the Timelord
R Rarity
Metaion, the Timelord
R Rarity
Metaion, the Timelord
FIRE 10
Metaion, the Timelord
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this Attack Position card. At the end of the Battle Phase, if this card battled: Return as many monsters on the field as possible to the hand (other than this card), and if you do, inflict 300 damage to your opponent for each card returned. Once per turn, during your Standby Phase: Shuffle this card into the Deck.

N Rarity
Michion, the Timelord
N Rarity
Michion, the Timelord
N Rarity
Michion, the Timelord
FIRE 10
Michion, the Timelord
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Halve your opponent's LP. Once per turn, during your Standby Phase: Shuffle this card into the Deck.

R Rarity
Planet Pathfinder
R Rarity
Planet Pathfinder
R Rarity
Planet Pathfinder
EARTH 4
Planet Pathfinder
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.

R Rarity
Sanga of the Thunder
R Rarity
Sanga of the Thunder
R Rarity
Sanga of the Thunder
LIGHT 7
Sanga of the Thunder
  • ATK:

  • 2600

  • DEF:

  • 2200


During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.

R Rarity
Suijin
R Rarity
Suijin
R Rarity
Suijin
WATER 7
Suijin
  • ATK:

  • 2500

  • DEF:

  • 2400


During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.

R Rarity
Zaphion, the Timelord
R Rarity
Zaphion, the Timelord
R Rarity
Zaphion, the Timelord
WATER 10
Zaphion, the Timelord
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Shuffle all Spells and Traps your opponent controls into the Deck. If this card is sent from the field to the GY: You can draw 1 card. Once per turn, during your Standby Phase: Shuffle this card into the Deck.

UR Rarity
Illusion of Chaos
UR Rarity
Illusion of Chaos
UR Rarity
Illusion of Chaos
DARK 7
Illusion of Chaos
  • ATK:

  • 2100

  • DEF:

  • 2500


You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.

N Rarity
Double Attack! Wind and Thunder!!
N Rarity
Double Attack! Wind and Thunder!!
N Rarity
Double Attack! Wind and Thunder!!
Spell Quick
Double Attack! Wind and Thunder!!

    If you control a "Gate Guardian" monster: Target 1 card on the field; destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use this effect of "Double Attack! Wind and Thunder!!" once per turn.

    UR Rarity
    Fusion Deployment
    UR Rarity
    Fusion Deployment
    UR Rarity
    Fusion Deployment
    Spell Normal
    Fusion Deployment

      Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.

      SR Rarity
      Galaxy Cyclone
      SR Rarity
      Galaxy Cyclone
      SR Rarity
      Galaxy Cyclone
      Spell Normal
      Galaxy Cyclone

        Target 1 Set Spell/Trap on the field; destroy it. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up Spell/Trap on the field; destroy it. You can only use this effect of "Galaxy Cyclone" once per turn.

        N Rarity
        Labyrinth Wall Shadow
        N Rarity
        Labyrinth Wall Shadow
        N Rarity
        Labyrinth Wall Shadow
        Spell Field
        Labyrinth Wall Shadow

          Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it.

          UR Rarity
          Raigeki
          UR Rarity
          Raigeki
          UR Rarity
          Raigeki
          Spell Normal
          Raigeki

            Destroy all monsters your opponent controls.



            Tag(s):

            SR Rarity
            Riryoku Guardian
            SR Rarity
            Riryoku Guardian
            SR Rarity
            Riryoku Guardian
            Spell Normal
            Riryoku Guardian

              If your LP are lower than your opponent's: Target 1 monster you control with "Gate Guardian" in its original name; halve your opponent's LP, then that monster gains ATK equal to your opponent's LP. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Riryoku Guardian" once per turn.

              R Rarity
              Swords of Concealing Light
              R Rarity
              Swords of Concealing Light
              R Rarity
              Swords of Concealing Light
              Spell Continuous
              Swords of Concealing Light

                Destroy this card during your 2nd Standby Phase after activation. When this card resolves, change all monsters your opponent controls to face-down Defense Position. Monsters your opponent controls cannot change their battle positions.

                SR Rarity
                Swords of Revealing Light
                SR Rarity
                Swords of Revealing Light
                SR Rarity
                Swords of Revealing Light
                Spell Normal
                Swords of Revealing Light

                  After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.

                  R Rarity
                  Floodgate Trap Hole
                  R Rarity
                  Floodgate Trap Hole
                  R Rarity
                  Floodgate Trap Hole
                  Trap Normal
                  Floodgate Trap Hole

                    When your opponent Summons a monster(s): Change that monster(s) to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.

                    UR Rarity
                    Infinite Impermanence
                    UR Rarity
                    Infinite Impermanence
                    UR Rarity
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                      R Rarity
                      Lost Wind
                      R Rarity
                      Lost Wind
                      R Rarity
                      Lost Wind
                      Trap Normal
                      Lost Wind

                        Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

                        N Rarity
                        Prey of the Jirai Gumo
                        N Rarity
                        Prey of the Jirai Gumo
                        N Rarity
                        Prey of the Jirai Gumo
                        Trap Continuous
                        Prey of the Jirai Gumo

                          Special Summon this card as a Normal Monster (Insect/EARTH/Level 5/ATK 2100/DEF 100) to your Main Monster Zone in its same column (this card is also still a Trap), then you can destroy 1 monster your opponent controls in this card's column. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Prey of the Jirai Gumo" once per turn.

                          UR Rarity
                          Solemn Judgment
                          UR Rarity
                          Solemn Judgment
                          UR Rarity
                          Solemn Judgment
                          Trap Counter
                          Solemn Judgment

                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                            Tag(s):

                            R Rarity
                            Torrential Tribute
                            R Rarity
                            Torrential Tribute
                            R Rarity
                            Torrential Tribute
                            Trap Normal
                            Torrential Tribute

                              When a monster(s) is Summoned: Destroy all monsters on the field.

                              N Rarity
                              Wall of Disruption
                              N Rarity
                              Wall of Disruption
                              N Rarity
                              Wall of Disruption
                              Trap Normal
                              Wall of Disruption

                                When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.

                                Extra Deck

                                SR Rarity
                                Gate Guardian of Thunder and Wind
                                SR Rarity
                                Gate Guardian of Thunder and Wind
                                SR Rarity
                                Gate Guardian of Thunder and Wind
                                LIGHT 9
                                Gate Guardian of Thunder and Wind
                                • ATK:

                                • 2500

                                • DEF:

                                • 2200


                                "Sanga of the Thunder" + "Kazejin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions "Sanga of the Thunder", "Kazejin", AND "Suijin". You can only use this effect of "Gate Guardian of Thunder and Wind" once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Sanga of the Thunder" or "Kazejin".

                                SR Rarity
                                Gate Guardian of Water and Thunder
                                SR Rarity
                                Gate Guardian of Water and Thunder
                                SR Rarity
                                Gate Guardian of Water and Thunder
                                WATER 9
                                Gate Guardian of Water and Thunder
                                • ATK:

                                • 2550

                                • DEF:

                                • 2300


                                "Suijin" + "Sanga of the Thunder" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain (Quick Effect): You can target 1 face-up monster your opponent controls; change its ATK to 0 until the end of this turn. You can only use this effect of "Gate Guardian of Water and Thunder" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Suijin" or "Sanga of the Thunder".

                                SR Rarity
                                Gate Guardian of Wind and Water
                                SR Rarity
                                Gate Guardian of Wind and Water
                                SR Rarity
                                Gate Guardian of Wind and Water
                                WIND 9
                                Gate Guardian of Wind and Water
                                • ATK:

                                • 2450

                                • DEF:

                                • 2300


                                "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind and Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin".

                                UR Rarity
                                Gate Guardians Combined
                                UR Rarity
                                Gate Guardians Combined
                                UR Rarity
                                Gate Guardians Combined
                                DARK 12
                                Gate Guardians Combined
                                • ATK:

                                • 3750

                                • DEF:

                                • 3400


                                "Sanga of the Thunder" + "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined" thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning conditions.

                                UR Rarity
                                Black Luster Soldier - Soldier of Chaos
                                UR Rarity
                                Black Luster Soldier - Soldier of Chaos
                                UR Rarity
                                Black Luster Soldier - Soldier of Chaos
                                EARTH
                                Black Luster Soldier - Soldier of Chaos
                                • ATK:

                                • 3000

                                • LINK-3

                                Link Arrow:

                                Top

                                Bottom-Left

                                Bottom-Right


                                3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.

                                N Rarity
                                Pitknight Earlie
                                N Rarity
                                Pitknight Earlie
                                N Rarity
                                Pitknight Earlie
                                FIRE
                                Pitknight Earlie
                                • ATK:

                                • 1500

                                • LINK-2

                                Link Arrow:

                                Top-Right

                                Right


                                2 Effect Monsters When a monster this card points to activates its effect (except during the Damage Step) (Quick Effect): You can target 1 Effect Monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can Special Summon this card. You can only use each effect of "Pitknight Earlie" once per turn.

                                N Rarity
                                Shinobi Insect Hagakuremino
                                N Rarity
                                Shinobi Insect Hagakuremino
                                N Rarity
                                Shinobi Insect Hagakuremino
                                WIND
                                Shinobi Insect Hagakuremino
                                • ATK:

                                • 1000

                                • LINK-2

                                Link Arrow:

                                Top-Left

                                Bottom


                                2 monsters with different names While this card points to a monster(s), your opponent's monsters cannot target this card for attacks. If a monster(s) this card points to is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower Insect monster from your hand or GY, but banish it when it leaves the field. You can only use this effect of "Shinobi Insect Hagakuremino" once per turn.

                                R Rarity
                                Number 74: Master of Blades
                                R Rarity
                                Number 74: Master of Blades
                                R Rarity
                                Number 74: Master of Blades
                                EARTH
                                Number 74: Master of Blades
                                • ATK:

                                • 2700

                                • DEF:

                                • 2100


                                2 Level 7 monsters During either player's turn, when a card or effect is activated that targets this face-up card: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that card, then you can destroy 1 card on the field.

                                R Rarity
                                Number 76: Harmonizer Gradielle
                                R Rarity
                                Number 76: Harmonizer Gradielle
                                R Rarity
                                Number 76: Harmonizer Gradielle
                                LIGHT
                                Number 76: Harmonizer Gradielle
                                • ATK:

                                • 2700

                                • DEF:

                                • 2100


                                2 Level 7 monsters This card's Attribute is also treated as each of its attached materials' Attributes. Cannot be destroyed by battle with a monster of the same Attribute, also cannot be destroyed by the activated effects of your opponent's monsters with the same Attribute. (Quick Effect): You can target 1 monster in your opponent's GY; detach 1 material from this card, and if you do, attach that target to this card as material. You can only use this effect of "Number 76: Harmonizer Gradielle" once per turn.

                                Need 4 UR

                                UR Rarity
                                Master Peace, the True Dracoslaying King
                                UR Rarity
                                Master Peace, the True Dracoslaying King
                                UR Rarity
                                Time-Tearing Morganite
                                UR Rarity
                                Time-Tearing Morganite

                                Main: 42

                                SR Rarity
                                3 cardDinomight Knight, the True Dracofighter
                                SR Rarity
                                3 cardDinomight Knight, the True Dracofighter
                                Dinomight Knight, the True Dracofighter
                                WATER 6
                                Dinomight Knight, the True Dracofighter
                                • ATK:

                                • 2500

                                • DEF:

                                • 1200


                                To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can take 1 "True Draco" or "True King" Continuous Trap from your Deck, and either activate it or add it to your hand.


                                R Rarity
                                1 cardDreiath III, the True Dracocavalry General
                                R Rarity
                                1 cardDreiath III, the True Dracocavalry General
                                Dreiath III, the True Dracocavalry General
                                EARTH 6
                                Dreiath III, the True Dracocavalry General
                                • ATK:

                                • 2100

                                • DEF:

                                • 2800


                                To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Your opponent cannot target face-up "True Draco" or "True King" monsters on the field with card effects, except this one, also they cannot be destroyed by your opponent's card effects. If this face-up Tribute Summoned monster leaves the field: You can Special Summon 1 "True Draco" or "True King" monster from your Deck in Defense Position.


                                R Rarity
                                2 cardIgnis Heat, the True Dracowarrior
                                R Rarity
                                2 cardIgnis Heat, the True Dracowarrior
                                Ignis Heat, the True Dracowarrior
                                FIRE 5
                                Ignis Heat, the True Dracowarrior
                                • ATK:

                                • 2400

                                • DEF:

                                • 1000


                                To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can take 1 "True Draco" or "True King" Continuous Spell from your Deck, and either activate it or add it to your hand.


                                R Rarity
                                3 cardMajesty Maiden, the True Dracocaster
                                R Rarity
                                3 cardMajesty Maiden, the True Dracocaster
                                Majesty Maiden, the True Dracocaster
                                WIND 5
                                Majesty Maiden, the True Dracocaster
                                • ATK:

                                • 2300

                                • DEF:

                                • 1500


                                To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can add 1 "True Draco" or "True King" monster from your Deck to your hand.


                                SR Rarity
                                1 cardMariamne, the True Dracophoenix
                                SR Rarity
                                1 cardMariamne, the True Dracophoenix
                                Mariamne, the True Dracophoenix
                                WIND 9
                                Mariamne, the True Dracophoenix
                                • ATK:

                                • 2700

                                • DEF:

                                • 2100


                                If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WIND monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were WIND, you can also banish exactly 4 cards from the top of your opponent's Deck. If this card is destroyed by card effect: You can add 1 non-WIND Wyrm monster from your Deck to your hand. You can only use each effect of "Mariamne, the True Dracophoenix" once per turn.


                                UR Rarity
                                2 cardMaster Peace, the True Dracoslaying King
                                UR Rarity
                                2 cardMaster Peace, the True Dracoslaying King
                                Master Peace, the True Dracoslaying King
                                LIGHT 8
                                Master Peace, the True Dracoslaying King
                                • ATK:

                                • 2950

                                • DEF:

                                • 2950


                                To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. Once per turn, during either player's turn, if you control this Tribute Summoned monster: You can banish 1 Continuous Spell/Trap Card from your Graveyard, then target 1 other card on the field; destroy it.


                                R Rarity
                                3 cardDisciples of the True Dracophoenix
                                R Rarity
                                3 cardDisciples of the True Dracophoenix
                                Disciples of the True Dracophoenix
                                Spell Continuous
                                Disciples of the True Dracophoenix

                                  You can target 3 "True Draco" and/or "True King" cards in your GY; shuffle them into the Deck, then draw 1 card. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Disciples of the True Dracophoenix" once per turn.


                                  SR Rarity
                                  3 cardDragonic Diagram
                                  SR Rarity
                                  3 cardDragonic Diagram
                                  Dragonic Diagram
                                  Spell Field
                                  Dragonic Diagram

                                    All "True Draco" and "True King" monsters on the field gain 300 ATK/DEF. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand.


                                    SR Rarity
                                    1 cardPot of Duality
                                    SR Rarity
                                    1 cardPot of Duality
                                    Pot of Duality
                                    Spell Normal
                                    Pot of Duality

                                      Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                      Tag(s):

                                      UR Rarity
                                      2 cardTime-Tearing Morganite
                                      UR Rarity
                                      2 cardTime-Tearing Morganite
                                      Time-Tearing Morganite
                                      Spell Normal
                                      Time-Tearing Morganite

                                        For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                                        R Rarity
                                        2 cardTrue Draco Heritage
                                        R Rarity
                                        2 cardTrue Draco Heritage
                                        True Draco Heritage
                                        Spell Continuous
                                        True Draco Heritage

                                          During your Main Phase: You can draw cards equal to the number of "True Draco" and "True King" card types (Monster, Spell, and Trap) sent from the field to the GY this turn. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "True Draco Heritage" once per turn.


                                          SR Rarity
                                          2 cardAnd the Band Played On
                                          SR Rarity
                                          2 cardAnd the Band Played On
                                          And the Band Played On
                                          Trap Continuous
                                          And the Band Played On

                                            Neither player can Special Summon monsters with the same Level as those they control. Neither player can Special Summon monsters with the same Rank as those they control.


                                            SR Rarity
                                            2 cardApophis the Swamp Deity
                                            SR Rarity
                                            2 cardApophis the Swamp Deity
                                            Apophis the Swamp Deity
                                            Trap Continuous
                                            Apophis the Swamp Deity

                                              During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                                              SR Rarity
                                              1 cardDraw Discharge
                                              SR Rarity
                                              1 cardDraw Discharge
                                              Draw Discharge
                                              Trap Normal
                                              Draw Discharge

                                                When your opponent draws a card(s) by their own card effect: Look at those cards, and if any are monsters, inflict damage to your opponent equal to their combined ATK, and if you do that, banish all cards you looked at. You can only activate 1 "Draw Discharge" per turn.


                                                SR Rarity
                                                1 cardGozen Match
                                                SR Rarity
                                                1 cardGozen Match
                                                Gozen Match
                                                Trap Continuous
                                                Gozen Match

                                                  Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                                                  SR Rarity
                                                  3 cardLose 1 Turn
                                                  SR Rarity
                                                  3 cardLose 1 Turn
                                                  Lose 1 Turn
                                                  Trap Continuous
                                                  Lose 1 Turn

                                                    Activate this card only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.


                                                    SR Rarity
                                                    1 cardRivalry of Warlords
                                                    SR Rarity
                                                    1 cardRivalry of Warlords
                                                    Rivalry of Warlords
                                                    Trap Continuous
                                                    Rivalry of Warlords

                                                      Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                      N Rarity
                                                      3 cardThe Monarchs Erupt
                                                      N Rarity
                                                      3 cardThe Monarchs Erupt
                                                      The Monarchs Erupt
                                                      Trap Continuous
                                                      The Monarchs Erupt

                                                        Activate this card only if you have no cards in your Extra Deck and control a Tribute Summoned monster. Negate the effects of all face-up monsters on the field, while those monsters are face-up on the field, except Tribute Summoned monsters'. During your End Phase, if you control no Tribute Summoned monsters, send this card to the Graveyard.


                                                        R Rarity
                                                        3 cardTrue Draco Apocalypse
                                                        R Rarity
                                                        3 cardTrue Draco Apocalypse
                                                        True Draco Apocalypse
                                                        Trap Continuous
                                                        True Draco Apocalypse

                                                          If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True Draco Apocalypse" in the same Chain. ● You can target 1 other "True Draco" or "True King" card you control; destroy it, and if you do, the ATK/DEF of all face-up monsters your opponent controls become half their current ATK/DEF (even if this card leaves the field). ● During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True Draco Apocalypse" once per turn.


                                                          R Rarity
                                                          2 cardTrue King's Return
                                                          R Rarity
                                                          2 cardTrue King's Return
                                                          True King's Return
                                                          Trap Continuous
                                                          True King's Return

                                                            If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True King's Return" in the same Chain. ● You can target 1 "True Draco" or "True King" monster in your GY; Special Summon it in Defense Position, also for the rest of this turn, you cannot Special Summon. ● During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True King's Return" once per turn.


                                                            SR Rarity
                                                            1 cardUnending Nightmare
                                                            SR Rarity
                                                            1 cardUnending Nightmare
                                                            Unending Nightmare
                                                            Trap Continuous
                                                            Unending Nightmare

                                                              You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.



                                                              TRAP MONSTER Decks in MASTER DUEL








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